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Wednesday, January 29, 2014

Atlantian Royal Harpies A New Monster For The Astonishing Swordsmen And Sorcerers of Hyperborea Rpg System

File:Harpy..jpg

No Encountered: 1(1d4)
Alignment : Chaotic Evil 
Size: M 
Movement:20 (fly 60) 
Dexterity: 14 
Armor Class: 7 
Hit Dice : 7 
No Attacks: 3 (Claw/Claw/ Bite)
Damage: 1d4/1d4/1d8 
Saving Throw: 13 
Morale: 9 
Experience Points : 195 
Treasure : C,S 
"When the moon is full death flies on swift wings and hunts the souls of the innocent"
Vagtag The Sage

When the Green Death over took the world certain minor houses of Atlantis tried to save themselves and used many abominable rites to save their souls. Some bargained away their very ties to the world itself and reality. These poor souls became cursed by the gods themselves and became mockeries of their former selves. Never to live again and never to die. They are monsters caught between damnation, life, and the underworld.
 Atlantian Royal Harpies are larger more aggressive immortal monsters who feed on the flesh and misery of victims. They are immortal creatures caught in a cursed existence never to die nor live. They have become twisted horrors hovering on the edge of existence and in the lonely places of Hyperborea.  They are third and forth level wizards who retain the magical ties to their former royal aspects. But these creatures are twisted insane versions of themselves cursed to wander across the face of the world never to know peace. They bring with them carrion, disease, and damnation in equal measure.
 They perform foul rites under the stars with their victims birthing incredible horrors such as weird and cursed mutant children. These things worship ancient and forgotten Atlantian deities that no living man knows upon Hyperborea.
 Anyone attacked by them has a 60% chance of contracting a horrid disease unless a save vs death is made. These monsters often carry these unearthly magical plagues in their blood and saliva. Foul energies course through them both sustaining them and energizing these monsters.These energies act as incubators for many unearthly germs and plagues. They gain a +2 bonuses to sorcery saves because of these energies.
 Should they be killed, they will raise up once again as their souls ascend from the blackness between Borea winds  to hunt and curse the living with the next new moon.
 They often collect treasures and mementos from their victims as well as caches of hidden Atlantian technology, relics, and ancient items.
Each full moon these horrors are compelled to hunt for the souls of the innocent and must swallow a soul before the moon sets. Failure to do so causes them physical pain and wracking cramps though it does no physical damage. The pain is a reminder of their cursed state.
Harpies will not tolerate their presence within their territory and drive these horrors from their areas by violence and force. A gathering of ten or more harpies on a raiding party is a sure sign that an  Atlantian Royal Harpy is in the area.
 These horrors hate adventurers with a passion for such individuals represent potential that is denied to these horrors. They are damned and cursed and they are well aware of this every waking moment of their haunted lives.
There are legends of these foul horrors ruling over former areas of occupation in ancient times, villages, and hidden valleys of ancient Atlantian enclaves. These are only legends for what man would have such things as rulers. Better to be damned to the darkest hells then be ruled by these horrors. They speak Atlantian,Keltic, Common, and the Black Tongue of Mu. 

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