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Thursday, March 29, 2018

Depravity and Debauchery Las casas de putas de Satanás A New OSR Mega Dungeon Location & Setting

To me the winds that die and start,
And strive in wars that never cease,
Are dearer than the level peace
That lies unstirred at summer's heart.

More dear to me the shadowed world,
Where, with report of tempest rife,
The air intensifies with life,
Than quiet fields of summer's gold.

I am the winds' admitted friend:
I share those ancient mysteries
They whisper to the trembling trees
Or roar along the heavens' end.

And when my spirit listless stands
With folded wings that do not live,
Their own assuageless wings they give
To lift her from the stirless lands.

Within the place unmanifest
Where central Truth is immanent,
Lies there a vast, entire content
Of sound and movement one-in rest?

I Know not this: yet in my heart
I feel that where all truths concur,
The shrine is peaceless with the stir
Of winds that enter and depart.
The Winds  (1912)  by Clark Ashton Smith


On the edges of the Jornada del Muerto a number of boom town cities have grown up around the great alien green black buildings, plazas, & step pyramids that sizzle in the deep desert heat. These appeared over night & the world marveled the golden artifacts,strange technologies, & weird glowing auroras that appeared around the skies around the pyramids.
Mutants, adventurers, outlaws, gamblers, & aliens from 'elsewhere' all converge around villages, towns,etc. as fortunes are made and lost in the otherworldly locations surrounding these pyramids. The whole place is known as
Las casas de putas de Satanás or Satan's whore houses because of the number of demons & monsters of myth & legend that have been seen & have killed people. Las casas de putas de Satanás is twenty five miles of some the most dangerous extra dimensional alien ruins, dungeons,  & weird landscapes that dominate  the desert floor.

The local army, authorities, & occasional CIA Vanguard teams  try to cope with the mutant horrors, giant irradiated monsters, and worse that comes out of the deep desert & the volcanic lost world jungles. Meanwhile fortunes are made on the weird artifacts coming from the 
Las casas de putas de Satanás. Back in the Eastern United States  & in South America a technological revolution has been taking place from these artifacts. But some are saying that these artifacts are allowing 'dark forces' to have influence on reality. Hidden alien presences & so called gods have been sprinkling cults throughout the states & beyond. Several joint US/Mexican militery bases have sprung up around the area including St.McCready,
Plissken, & Hicks all named after various war heroes.

So I've been wanting my own mega dungeon for a long ti
me now & I'm going to start tackling it with this new project that I've outlined in the last entry on this blog. Personally I think that I'm going to take the Lovecraft Circle approach to the dungeon location & use some of the ideas of Clark Ashton Smith.

I'm going to be using a lot of  Labyrinth Lord,Apes Victorious  & Mutant Future in this one along with a good solid core of Adventurer, Conqueror, King's line.



A lurid poster of the play Dr. Faustus being performed in one of the numerous dance hall theaters around El Marro.

More to come!

Monday, March 26, 2018

VHS Era Old School Post Apocalyptic Gaming Campaign - OSR Commentary





I haven't been happy for a while now with certain aspects of my DYI OSR gaming more specifically the lack of post apocalyptic & cult classic horror table top gaming. A work has been taking its toll on my life in certain aspects in a positive direction. We've gotten busier & busier in the home sewing machine repair realm. That's a great thing but its left me with a bit less time to blog & enjoy myself but today I decided to put down some of my thoughts on my corner of the OSR. The fact is that since about last Thursday or so I returned to Gamma World & Mutant Future. Yes I love both games go figure. But I like a much softer apocalyse then what's been presented in both of those game systems. Truth be told I add in bits of Fantastic Heroes & Witchery with Adventurer,Conqueror, King's rpg system to get the right balance of domain level play. Also my players weren't comfortable with the gun rules of Fantastic Heroes & Witchery's gun rules so we went with ADK's Guns of War.
Two things right off I don't care if certain authors  or designers don't get along that's not my problem. Second I've paid for these games & under the games terms of fair use I'm going to use them at my table as I see fit. If my players are happy then I'm happy. So don't bother telling me that me that you got a problem with what I'm writing behind the scenes I don't have time for OSR pissing contests. You've got to understand that there's going to be damage adjustments & other system considerations using Labyrinth Lord & Labyrinth Lord Advanced's monsters & also a fair amount of Realms of Crawling Chaos.
So over the weekend I got a chance to view some cultclassic VHS era horror films that I love. Ghosthouse a horror film from 1988 has pretty much almost everything I'm looking for to kick off a campaign.
"Ghosthouse (Italian: La Casa 3) is a 1988 Italian horror film directed by Umberto Lenzi and produced by Joe D'Amato. It co-starred Lara Wendel and Donald O'Brien.
Its plot focuses on a deserted house where the visions of a ghostly girl and her haunted doll wreak havoc on those who enter it."
The film is the unofficial sequel to Evil Dead II.[1] In Italy, The Evil Dead was released under the title La Casa (The House), and Evil Dead II became La Casa II. "



So basically this isn't our world at all. About 1920 or so the rise in interest in the occult & the supernatural reached a fever pitch. The occult was a fringe hobby along with a part time religion. The 'Dark Forces' of the world gained a toe hold. Events escalated in the Depression allowing Hitler and his cronies to gain in power but in 1940's both the Axis & Allies employed dangerous time & dimensional continuum shattering experiments. The Fifties saw the first mutants among mankind & the rise the giant monsters.
The early Eighties saw the beginnings of the 'Little Wars' small scale atomic & dimensional warfare allowing even more supernatural seepage into our world & the rise of the mutant front organizations. The Cult of Cthulhu has been working its way into the foundations of society opening doorways for their masters. Meanwhile technologies have become incredibly dangerous as the US government & other world powers use agents, adventurers, and others to try curtail the advancing monsters destroying society from within.
This is a world with a slightly higher technological level built upon the backs of genetically modified apes & other mutate animal species after finding the secrets to this genetic fount head out in the fringes of reality.

VHS tape by Tumi-1983

All is not well in society as the major religions are calling for the end of the world as NASA & other governmental organizations stock pile caches of technology, relics, and more in bunkers all over the world & the USA. Riots of mutate workers & servants have happened in several major world cities and these are on the increase even as strangely garbed travelers wander into our home towns & other cities from Elsewhere.

Much of this came from reading through the Mutant Future Wiki Gamma World Entry over the weekend & taking a look deeper into the first Edition Advanced Dungeons & Dragons Dungeon Master's Gamma World Conversions again for the billionth time.





More coming up very soon