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Saturday, June 22, 2013

Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign Sundown Edition - Cemeteries of The Dead Part One

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Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign

The "Supernaturalypse" spread its wings across the face of the Earth like the angel of death herself. The effects still linger to this day! Cemeteries are no longer places where the living and the dead interact! They are psychic breeding grounds where the memories of the living and the dead mix in an unholy dance! These "Hellborn" for want of a better word call down all sorts of creatures and spirits of damned!  
Its as if the gates of hell itself are let loose! 

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Night time forays into such places are sheer suicide for the living. These ghostly hell gates glow with a terrible green eldrictch light that can be seen for miles. The supernatural sounds and sometimes ancient music carries even further. The living are sometimes drawn to see such sights only to be cursed or worse when they meddle in the affairs of the dead or undead!
 There is a 60% chance each night dallying around these places that a random demon or monster drawn by the paranormal energies will attack the party. The door to the realms swings both ways! 

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1d20 Night Time Encounter Table 
  1. Ghouls going for a midnight snack 1d8 of the unliving bastards. Lovecraftian variety. Armed with pick axes and matches. 
  2. Cofferr Corpses dancing unholy rites in the moonlight as skeletons play weird unholy music in the background. 
  3. A virgin sacrifice that has escaped the clutches of the damned! She's being persused by twelve double hit point skeleton warriors. 
  4. A vampire maiden leading a pack of skeleton women on a nightly hunt. These small town beauties hunger for the flesh of the living. 
  5. A necromancer trying his luck at ensnaring a few undead as slaves or worse. He's willing to share few tips in exchange for a party of bodyguards. 
  6. A weeping victim girl whose ancestors have begun stalking her to join them. 1d8 random undead monsters. 
  7. A single lonely ghost whose looking for some living friends. Actually a lure for a party of 1d20 hunting undead things. 
  8. A single incredibly large blob of crawling corruption that has  disguised itself as a pond and moves to different areas to act as guardian for the festivities of the undead. The living are its main prey. 
  9. A group of wrights that haunts a lonely little stretch of the cemetery in question. They are performing unholy rites and are looking for a living to rip limb from limb to their gods as they howl unholy praise! 
  10. A group of fast zombies mindlessly racing under the mad directions of a demon of death. They will break the action as soon as they smell fresh meet.  Double normal hit points.
  11. A group of former adventurers who are know mindless zombies. They have 1d8 piece of random equipment that has survived in tact. 
  12. 1d3 Hellish scavengers 5 hit points, Armor Class 8 1d4 Damage Claws  - These gaunt insect like undead demons are hunting for the living working for a local witch. They have a large sack and are supernaturally strong capable of moving much more then their frames would suggest. 
  13. A ghostly lover is looking for a boyfriend. She croons in the moonlight singing for a romantic interlude. Actually a succubus of the worst aspect whose congress will curse her lover. 
  14. A pack of wights hides in the bushes for victims. 
  15. A group of 1d10 undead soldiers are working for the local necormancer/black wizard and are seeking recruits. Fight as 4th level fighters 
  16. An undead rock band is playing for the dead and holding a concert. There are 1d30 random undead in attendance. 
  17. A minor ghoul lord has 1d8 ghoul adventurers on a quest for a family artifact hidden in the cemetery that your visiting. The ghouls are up to no good. They will attack and fight as first level fighters with all special abilities. They also have automatic pistols. 
  18. A vampire is very,very hungry after tackling a local wizard of the lords of light. The thing will savagely attack the nearest victim to slate its unholy thirst. 
  19. Hundreds and hundreds of giant leeches fall from the trees drawn by the corruption of the place. 
  20. A great old one is drawn to the unholy energies of the cemetery. This minor god wishes to be worshiped by the dead. It will not look kindly on interruptions to its revelries. 





Minor Treasures of the Dead 
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The rich supernatural energies coursing through the grounds here allow many minor treasures of the dead to be created. The damned only have to project their very will and reality runs like melted wax to their wishes. Below are a few examples. These items have become minor legend among locals who sometimes use outcasts to trade with the dead. These fools often end up as fodder for the next lord that they displease. Still the congress between living and dead continues.
  1. 1d10 Minor Treasures of the Dead 
  2. Key of the Unliving - This rusted piece of  a key opens most door locks and can with a quick turn allow one to start a relic car. Once it starts a car it will be drained. Only the dead may recharge them.  
  3. Line To Hell - This child toy phone allows quick communication with any dead spirit. There is a 60% chance of a demon grabbing the line and a 20% chance of said demon trying to possess the living.
  4. The journal  - This diary is possessed by a spirit and communicates the secrets of the dead with the living. It will write such secrets and they may not be there the next night. 
  5. Relic of Remembrance - This piece of gossamer shroud allows the dead to take the form of the living for one night but should it tear the illusion of flesh is torn apart as well. These shrouds allow the dead to have congress with the living but should they be caught in sun light they are driven back to their graves. 
  6. Rings of the Living - These rings or charms belong to the dead and allow them to have minor influences over their descendants. These rings also allow communication during the full moon. They often have other minor powers or can be cursed as well. 
  7. River Water - These strangely shaped wine bottles hold wine or river water from the shores of the dead. Should a living drink them they will be transformed into an undead state for one evening. However should they not leave the realms of the dead by sunrise the next morning they will be forever more trapped by the dead! 
  8. Grave Dust - The ground itself of these places is imbued with the power of the dead and the ground churns with that power it allows a spell a 40% longer duration when cast. There is a 10% chance of a demon being attracted by the display of power however. 
  9. Memo Mori Statue - These minor statues of the nonliving are fashioned by ghoul masons and allow one to send dreams to the dead. The fool errm owner may venture into the worlds of the dead. Should they find themselves there more then eighteen hours. Their spirits are trapped! 
  10. Eyes Of The Demons - These are the garden balls charged by black mages that allow them to open gates to the realms of hell. They also allow the unholy energies of the realms of the dead to invade the living. This allows farmers to grow incredibly delicious crops but often summons a demon of darkness on the nights of the full moon! 
  11. Tools of the Dead - These medical instruments are the pride of necromancers everywhere. They are imbued with the dark energies of the dead and any magic, medical, or otherwise in their use is +3 on all skill checks. There is no truth to the rumors of these instruments moving of their own accord.

End of Part One 

2 comments:

  1. I think #8 on the encounters table is suppose to be Bog, but I will admit, "an incredibly large blog of crawling corruption" has all kinds of awesome potential

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  2. Comment taken under development for awesome new concept monster! You do realize that my players are going to hate this thing when I'm done with it. Thanks man and the entry has been corrected.

    ReplyDelete