Number Encountered : 1d6 (6d4)
Alignment : Chaotic Evil
Size: L
Dex: 18
Armour Class: 6
Hit Dice : 5
Number of Attacks: 4 (Horns, Claw, Claw, Bite)
Damage: 1d8+1,1d4+1,1d4+1,1d6+1
Saving Throw : 15
Morale:9
Experience Points: 9
Treasure class: D
These devilish dire wolf sized feline like monsters seem to be drawn to the various ruins and tumbled down rubble strung across the various lands of Terra where great magical and sorcerous battles have taken place. These malignant predators are drawn to magical auras as some carnivores and scavengers are to the carcasses of certain types of dead animals.
These creatures have wickedly sharp horns and claws which they evesarte man sized creatures with easy. These predators are often depicted as singular hunters but nothing could be farther then the truth. These mad bastard mutations hunt in packs of 1d6 individuals led by an alpha female Calopus of incredible toughness. These things sometimes will lair on the outskirts of civilization or near isolated villages which are often the abode of wizards or magicians. These foul creatures often target such prey drawn by the energies of magic and sorcery. Many times packs will single out such individuals and hunt them down over the course of months. Between the meat of prey and the magical energies which course through the bodies such a being made feed a pack for two weeks or more.
Many mages know spells that will cause an animal's extremely sharp horns to be caught in the undergrowth. These spells are carefully guarded by those who hunt these foul horrors for their reputation among wizards and mages is looked on with fear and trepidation for a pack of the beasts are not something to be taken lightly.
Sometimes the roles can be reversed as well with magicians sometimes using the Calopus packs as barometers for gauging the best ruins or dungeon sites for artifacts or pickings. Mercenaries are often employed to roust a family of such creatures. Sometimes the tables are turned as the beasts are led by so called Black Calopus. These individuals have a legendary resistance to magic and a deadly sting which a target must save vs poison or fall dead as a foul rotting poison courses through the body until it explodes in shower of rot and bone.
Calopus are evil creatures of foul and terrible cunning which lay traps for prey, sometimes haunt villages for months at a time, and act more as psychotic killers rather then simple monsters. These beasts are found anywhere where the scent of magic and witchcraft is strongest.
Many times these beasts carry off treasures from the body of prey animals for they know such booty will draw more of the prey to their lairs and havens. Packs may have as many as three to four lairs which they change nightly. This is especially true of packs on the hunt.
The cry of the Calopus is a deep rustling throaty rasping sound that echoes throughout the night of Terra as these horrors hunt down those who call upon the powers of sorcery and witchcraft.
These creatures have wickedly sharp horns and claws which they evesarte man sized creatures with easy. These predators are often depicted as singular hunters but nothing could be farther then the truth. These mad bastard mutations hunt in packs of 1d6 individuals led by an alpha female Calopus of incredible toughness. These things sometimes will lair on the outskirts of civilization or near isolated villages which are often the abode of wizards or magicians. These foul creatures often target such prey drawn by the energies of magic and sorcery. Many times packs will single out such individuals and hunt them down over the course of months. Between the meat of prey and the magical energies which course through the bodies such a being made feed a pack for two weeks or more.
Many mages know spells that will cause an animal's extremely sharp horns to be caught in the undergrowth. These spells are carefully guarded by those who hunt these foul horrors for their reputation among wizards and mages is looked on with fear and trepidation for a pack of the beasts are not something to be taken lightly.
Sometimes the roles can be reversed as well with magicians sometimes using the Calopus packs as barometers for gauging the best ruins or dungeon sites for artifacts or pickings. Mercenaries are often employed to roust a family of such creatures. Sometimes the tables are turned as the beasts are led by so called Black Calopus. These individuals have a legendary resistance to magic and a deadly sting which a target must save vs poison or fall dead as a foul rotting poison courses through the body until it explodes in shower of rot and bone.
Calopus are evil creatures of foul and terrible cunning which lay traps for prey, sometimes haunt villages for months at a time, and act more as psychotic killers rather then simple monsters. These beasts are found anywhere where the scent of magic and witchcraft is strongest.
Many times these beasts carry off treasures from the body of prey animals for they know such booty will draw more of the prey to their lairs and havens. Packs may have as many as three to four lairs which they change nightly. This is especially true of packs on the hunt.
The cry of the Calopus is a deep rustling throaty rasping sound that echoes throughout the night of Terra as these horrors hunt down those who call upon the powers of sorcery and witchcraft.