Friday, January 30, 2015

North Wind Adventures To Launch A New Kickstarter Featuring Three New Hyperborea Adventure Modules

Well for the past couple of months I've been quietly watching the progression of the artwork, look, and redefinition of  the new adventures for the Astonishing Swordsmen and Sorcerers of Hyperborea Rpg system. The three modules will be having their own Kickstarter soon and their as follows: 

Beneath the Comet™, Forgotten Fane of the Coiled Goddess, Ghost Ship of the Desert Dunes
The new look of the series really captures the comic book and magazine sword and sorcery source material from the 70's and 80's. 

The first title in the series is beneath the Comet and it looks pretty damn brilliant in my estimation. 
The plot is going to go something like this: 

For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map that reveals great wealth buried in the Lonely Heath north of the village. Finding that treasure will be no simple matter, however, for Hyperborea is a weirder and deadlier place than ever beneath the Comet. 

Beneath the Comet is an adventure for from four to six characters of 6th through 9th level, for use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
The one that really interests me is this one, the 'lost world' theme really captures some of the Robert Howard Conan 'Red Nails' theme quite nicely. 
Love,love, the cover art on this one as well 


I can easily see running this one at a convention or for a large group such as my buddy Peter's players. 

More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired” the map from his Ixian master. The map is incomplete but shews the Isle of the Serpent in far-off Lemuria, where rests a fabulous treasure called the Feathered Crown of Nanasa (or so thought the Ixian). Pooling your money to purchase the unfinished map, you bought passage on an Amazonian trade ship. After passing through tempests and torrential rains that shimmered with auroral light, you have come to the great city of Jhaman Ket. Now you must seek out the location of the Isle of the Serpent.

Forgotten Fane of the Coiled Goddess is an adventure for from four to eight characters of 5th through 7th level, for use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
The final adventure I've been following for months via the OD&D forums right over HERE  when it was first announced and keeping up with it on the new AS&SH forums HERE.
Many of the ideas in this one are straight out of the sword and sorcery adventures from the 30's and 40's, so my interests are peaked for this one. Not a bad premise for a module at all. 
Somewhere in the depths of Diamond Desert lie the skeletal remains ofYmir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed a lost mine brimming with green diamonds, but the River Æolus desiccated as the Serpent prepared for launch, and the ship was swallowed by the dunes. Forkbeard and his company were never seen again, but tales of a shimmering Viking ghost ship gliding over the dunes persist to this day.

Ghost Ship of the Desert Dunes is an adventure for from four to six characters of 2nd through 4th level, for use with Astonishing Swordsmen & Sorcerers of Hyperborea and other traditional fantasy role-playing games.
You can find out more about these modules on the new AS&SH website. Some damn fine resources are also their for the game as well. Right over HERE

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