Wednesday, January 28, 2015


Hidden Tomb of Slaggoth the Necromancer Cover Art

Grab it Right Over
This is a free system and edition neutral module from the site, I stumbled upon this one while dealing with Goblin week on G +. Sort of like Shark Week only cooler because its by old school gamers and for old school gamers. Kidding its actually a really made up thing gamers do for each other as an exercise of imagination but I digress.
 This module came about as a cooperative effort between friends according to the website:
It started early this year when I stumbled on to the website of fellow D&D blogger, Stonewerks. Stonewerks primarily makes maps, and his work has heavily influenced the way I’ve drawn the Deadly Dungeons maps over the last few months. At the time, his newest post was “The Hidden Tomb of Slaggoth the Necromancer,” a map which caught my eye, both for its lovely design, and compelling description
This is a damn fine adventure and dungeon crawl that utilizes every little dirty trick in the book with some nasty old school dungeon crawl works as an adventure that the DM can really sink their teeth into.
The plot reads something like this:

“The long lost Tomb of the evil necromancer Slaggoth, is buried deep with in a cavern complex. The caves have become the home of a trio of ogres and their band of goblin henchmen. The goblins guard the entrance by watching through a small crack in the rock above the entrance, alerting the other goblins when anyone approaches the entrance. The goblins will then unleash a small pack of wolves that they have chained in the front caves against the intruders. If the wolves are not enough to repel the intruders, the goblins will send a runner across the wooden rope bridge to the ogre lair to warn their masters and will use ambush and retreat tactics to slow down the intruders. In the ogre cave is a massive steel door that leads to the hidden tome of the evil Necromancer Slaggoth.

This is fifteen pages of old school location based adventure mayhem with lots of little touches that gives this one that special little over the cliff edge. There are special descriptions of NPC's, a rumor table, lots of minor loot zones, a solid backing for the maps, fill ins and motives for the monsters, plenty of room for DYI dungeons and dragons DM customization and lots more. 
The module is concise, well thought out, and obviously a labor of love. The ideas and little details here like the broken ax in the skull all fire the imagination in oh so many ways. There's lots of high drama in this one as well right in the center of the adventure. The authors work very well together as the encounters are balanced enough to challenge and lethal enough to screw a party to the bone if their not careful. Team work and party cohesion are the watch words here especially in regards to survival and watching each others back with the Hidden Tomb. 
This is a nicely thought out mid level adventure that can be used as either side quest or as a mini campaign breaker for a well heeled or even a beginning party of adventurers. 
All thoughout reading this one I was chuckling over the throw down of the maps and monster's ecology. Very well though out placement and descriptions make this one a pleasure to read through. 
There is a metric ton that can be done with this module from mid range campaign placement to its use as a stand alone adventure. 
This module can be used over and over again because peppered throughout are campaign hooks that can be exploited by a clever DM to use as a jump off point for their own campaigns. 
My advice is to grab this one. Clever and weird adventures with a clearly pulp asthetic that can be used straight across ANY edition are rare but being free and of such quality is a very rare combination indeed. Grab and download this one folks. You won't be sorry. 

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