Thursday, July 4, 2013

Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign Sundown Edition Influence - Weird Adventures By Trey Causey And Jack W Shear's 'Adventures On Gothic Earth'

 Please Press Play To Begin! 

The 'City' has alleyways that lead to other places and during the height of the summer heat some of these alleyways leak out more then mere criminal scum. They sometimes bleed out folks from other places and other times. Places with problems and issues that only adventurers can solve. Blood, thunder, and  bullets are needed! Where the door to heaven and the Hells are one and the same.
These are the type of winding alleys that lead to places where adventure is right around the corner of the 'Supernaturalpyse'.
Empty cities, weird bio-necrotic monsters, paranormal infested ruins, and more call to adventurers from ''The City'. 
I wrote a bit about 'Weird Adventures' the other day. Since then I've got a hard copy coming to me courtesy of the local print shop. Sometime next week it will be in my grubby little hands.
Last Blog entry I covered a good portion of my interaction with Trey's baby right over HERE
'Weird Adventures' has been by my side as a pdf for a long while. And I've been following Trey's blog  for a  few years now.
 Here's what I use the 'City' for: 
"It also happens to be one of the sources of major NPC's for the Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign. 
There are city states most of these look like some nondescript major city. Anyway you slice it sometimes you need an adventurer with some D&D leanings but with a major retro modern edge! This is where Weird Adventures comes in as both tool kit and source book."

Gats, Girls, And Guns! 

"The City" has  also been D&D nightmarish urbanscape in my campaigns. A series of  pulptastic escapades with families of adventurers and the like dealing with issues that 'normal' parties don't even dream of. They cross over into other realms in my campaigns on a pretty regular basis. Most retroclones don't have guns from the years 1400's through the 1940's!  But Lamentations of Flame Princess as well as Swords and Wizardry does have black powder weapons! Everything from wheel locks, match locks, rifles, dueling pistols, and more is right in there. And they get a work out in games where you've got weird monsters popping up on a regular basis. What about those fire arms from the 1900's through 1930's? Well Professor Jack Shear puts out 'Tales of The Grotesque And The Dungeonque: Adventures on Gothic Earth'. There are a series of guns in there that fit right into the mysterious jungles of Asciana, the zombie-haunted streets of Cujiatepec, and the hidden moonshine stills of the hill-billy giants in the Smaragdines.
You can grab any of the Tales of The Grotesque And Dungeonque material  right over HERE

My 'City' Source Material 
Adventures on Gothic Earth
The 'City' has some very weird stuff in it. But the world of the 'Supernaturalpyse' is very dark, nasty, and downright Gothic. Jack W. Shear's stuff appears in many of the instances that I've run using the 'Splatter Punk 70's & 80's Post Apocalyptic Horror Campaign'. I've padded out some of the deadly encounters by having adventurers appear from 'The city' when PC's have met rather gristly ends. The variation D&D rules work out for creating some cool weird laced PC's. 

'The City's' version of wizards and mages are some of my all time favorites. They appear more 'Dr. Strange' and less Gandalf which suites me just fine!
'Empire Island' seems like just the place where some of the more deadly things from the pages of the Monster Manual or The Fiend Folio might lurk.  Given the breath of some D&D player's knowledge about monsters its nice to be able to give them a bit of a 'Gothic' twist. 

'The City' is a character all by itself and it borrows heavily from such a myriad of places. I find myself going back again and again to this video. The whole of the collective human unconsciousness seems to have its roots winding its way through adventure.

 If you haven't looked into 'Weird Adventures' or 'The Tales of The Grotesque And Dungeonesque', do yourselves a favor and grab a copy today of them today. 


  1. Two great tastes that taste great together!

  2. Works for me and my players I went over some of the material that I'd like to use with them. They seem pretty excited about the campaign settings and the Tales of The Grotesque And The Dungeonque: Adventures on Gothic Earth',
    Trey's Weird Adventures seems to really ring well with them. So using both materials together works out quite well.