Thursday, February 20, 2014

Trek Along The Lizard Coast - Dealing With The Snakeriders of the Aradondo In AS&SH - Actual Play.

Grab it right over
My regular Astonishing Swordsmen and Sorcerers of  Hyperborea game has been hiatus for a couple of weeks now due to my having the flu. Last night was the first night I got together with my regular players who are dealing with the heat, humidity, and general jungle nastiness of the Lizard Coast ( refer back to the AS&SH Referee's Guide page 206 for more details on the region). Aradondo is a small island off the coast of this region. It's even more dangerous then parts of the interior but it's really all relative to the natives who live there.
To recap we've been playing through the AS&SH version of Snake Riders From the mighty pen of Tim Kask.
 If your unfamiliar with Snake Riders here's the Drivethrurpg blurb :
 "Hidden a midst a jungle teaming with giant crocodiles, man-eating carnivorous apes, and frogs the size of ponies lies a forgotten temple that harbors the bane of mankind.  The skilled might reach this temple.  The exceptional might actual discover its secrets and prevent a great evil from emerging to plague all the inhabitants of this world. Adventure is calling... will you accept the charges?

Snakeriders of the Aradondo is a classic Old School dungeon from the twisted mind of fantasy legend Tim Kask.  Containing both an overland adventure and a dungeon crawl, this non-system specific adventure is guaranteed to provide multiple sessions of entertainment for 3 or more players of average to skilled experience." 
 I've got a crew of seven players dealing with the heat, and nasty conditions of the Aradondo Island. There are some tribes of Pictish cannibals which worship the Snake Riders as semi divine gods as well to spice things up. PC's have run across several small shrines in the region. Died at the hands of carnivorous apes and giant frogs. Replacement PC's have been escaped adventurers from the cannibals or the Snake Riders.
Thieves and barbarians have been the order of the day with this adventure and players have remarked that this mini campaign has a Conrad's Heart of Darkness vibe going on. Actually one of the sources of the adventure at least for me to add a bit more of a Howard vibe has been the "The Thing On The Roof" You can find that one right over HERE .

Using The  The Snakeriders of the Aradondo

There is a definite question of balance when using Snake Riders with AS&SH. The material is very well balance and easily converted using the AS&SH monsters, treasure, and encounters.  Anyone using this adventure should prep this one out before the session and really reread the encounters. Pepper the adventure with some seriously minor 'treasures' and artifacts from AS&SH as well. I don't mean sun swords and laser cross bows but bits of Atlantian metal, odd coins, and perhaps a few things that can do a parlor trick or two of old school magic.
 In addition add in cannbals as well. Think of the Hovitos from the first  Indiana Jones  movie as a template or perhaps the Tcho Tchos might be a bit more along the lines of the AS&SH feel.
The Snake Riders should have a wide array of minor artifacts and perhaps a relic or two from AS&SH. They're vicious and quite nasty.

More To come as the PC's have made contact with a friendly tribe and are moving long the route toward the next encounter! 

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