Grab It Right Over
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The snows, flu, and winter in general can make OSR play difficult at the best of times and not being able to get together with friends is nasty on a campaign. This product makes that not as unpleasant as it could possibly when your players lose interest, experience goes off, and your players characters are at other ends of the table. Did I mention that this product is free and also comes with a free adventure as well?
According to the Drivethrurpg blurb:
HERE
The snows, flu, and winter in general can make OSR play difficult at the best of times and not being able to get together with friends is nasty on a campaign. This product makes that not as unpleasant as it could possibly when your players lose interest, experience goes off, and your players characters are at other ends of the table. Did I mention that this product is free and also comes with a free adventure as well?
According to the Drivethrurpg blurb:
Maybe you want to show a friend the fun of classic D&D, but you can't pull a group together on short notice. Maybe you have nights where only one friend can make it, and you're tired of breaking out the card games. Maybe you just want to run a side game for somebody, but don't feel like weighing them down with an entourage of henchmen just so they can survive their first combat. What do you need? You need Solo Heroes, a free Labyrinth Lord-compatible supplement for lone adventuring.
While written for the Red Tide Campaign Setting and Sandbox Toolkit, this supplement is compatible with a wide range of old-school games. Within, you'll find a simple set of rules for running classic adventures with just a single PC. There's no need to alter character sheets or rework modules to make them survivable for whatever class your player has chosen- Solo Heroes gives you a handful of simple rules for turning such solitary exploration from a death wish in the making to a daring tale of risk and potential glory.
In addition to these rules, the mini-adventure of The Yellow Toad God's Well is provided to give you a little something instant to run for your player's new hero. And if it turns out you've got a full group for that night's session? Just drop the optional rules and run it by the book.Solo Heroes lets you play the game without painful paperwork and adventure redesign, whether for one player or half a dozen.
This is a great set of solo play adventure rules that are completely well balanced and very well thought out. These are perfect for a sword and sorcery campaign as well as emulating that old school feel. They are made for Labryth Lord but with the options as easily laid out they can be adapted into your favorite rules set.
I've been looking into using these with Astonishing Swordsmen and have to talk with my players to see if their open but from the looks of things this one is a no brainer. Grab these quick and take them for a spin for a bit of solo play.
This is a great set of solo play adventure rules that are completely well balanced and very well thought out. These are perfect for a sword and sorcery campaign as well as emulating that old school feel. They are made for Labryth Lord but with the options as easily laid out they can be adapted into your favorite rules set.
I've been looking into using these with Astonishing Swordsmen and have to talk with my players to see if their open but from the looks of things this one is a no brainer. Grab these quick and take them for a spin for a bit of solo play.
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