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Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

Wednesday, December 7, 2016

Time To Dust Off Ancient & Accursed Terra With The Adventurer,Conqueror, King, Rpg With A Twist

The black season is upon Ancient Terra once more the shadows grow long & the monsters hunger from the shadows!


Beyond the demon haunted  Borea Winds there are other worlds such as Thule, Atlantis, and many other  places where the settlers from Old Earth came from thousands of years ago. This is a world of insanity, intrigue, monster haunted woods, and dungeons vast as well as deep inhabited by monsters. It was here that the battles of Ragnarok were fought & the gods died.


This is a world of terrible secrets, horrid legacies, vast ruin haunted plains. Man hides in his walled city states guarded by the forces of the Terra current & ancient technologies he hardly understands anymore.

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."

HP Lovecraft 'The Call of Cthulhu'



Ancient & accursed Terra is a world in need of heroes as the seasons of blackness engulf this world.  Lo did the wars of the serpent men & the K’n-yan peoples turned the land into a blasted waste. Many peoples were made strange & frightening by the energies unleashed by these two powers.
But those days are long past and only now are men emerging from the darkness and the long silence that followed in the wake of the sinking of Atlantis,Mu, & places whose names have passed into legend. But their survivals even now plot to retake this world from the darkness beyond the poles where the Elder Things and the Great race once seeded the interior world.Mankind sends adventurers of its races into the dark places to plunder ancient ruins, learn the secrets of those who were once masters and to take the relics, artifacts, and treasures they left behind. 
And even what they  left behind is still guarded by monsters and sometimes far stranger things. The survivors & dangerous inhabitants of the civilizations of those who came before wait & plot in dark places for your blood. Not gun, nor magic, nor even the bravest hero can keep these at bay.
And that's where you come in! Just beyond the fire light something howls for your blood is your sword hand or spell  ready for that monster?


So what's the deal here? Well I've gotten approved for a local game shop for a campaign down in my home town. Since I've been itching for the better part of a year to run Adventurer, Conqueror, King. This is the perfect opportunity to use the Astonishing ACK's material that I've been seeing for the better part of three years. Now I've just the time, the full setting as well as the venue to try this wonderful old school retro system with! This world will also be using parts of other OSR material including Astonishing Swordsmen & Sorcerers of Hyperborea
Are you interested in joining in an exciting, challenging sword & sorcery world with deadly monsters, incredible magic, weird relics, ancient technologies, webs of intrigue where you just might make your fortunes & leave your mark on history!

Welcome to Ancient & Accursed Terra An Astonishing ACK's setting!
Coming Soon!

We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. H. P. Lovecraft
Read more at: https://www.brainyquote.com/quotes/authors/h/h_p_lovecraft.html
We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. H. P. Lovecraft
Read more at: https://www.brainyquote.com/quotes/authors/h/h_p_lovecraft.html

Tuesday, January 6, 2015

Winds of the Ice Forest From Random Order Creations Adapted To Your Sword and Sorcery Campaigns As Well As The Astonishing Swordsmen And Sorcerers of Hyperborea Rpg System




Grab It Right HERE  As A Pay What You'd Like Title
Winds of the Ice Forrest is perfect for a romp through the wilds of a barbarian themed land. I kept thinking about some of Conan's home land's comments and of Fafnar's ice themed realm whilst clawing my way through the concise and well written text.
This is a pretty nicely done Labyrinth Lord Adventure for PC's first through third level and a nice round number of PC's is going to be needed to navigate through the ins and out of this snow bound affair of a module. The maps are well done and the adventure makes excellent use of it's snow bound environs. Echoes of many old school tropes round this adventure out and it handles itself with wit and style.
From The Drivethru blurb: 
he dreaded Ice Forest! Once a safe passage to the north, now the forest's evil magic seeks to trap and confuse travelers with ever-shifting paths full of terrible dangers. New monsters, new magic items, new magics!
This adventure for character levels 1-3 was designed for Labyrinth Lord but can be used with any old school dungeon-crawling RPG. It is a drop-in locale that can be played through in a few hours or in a much longer session...per the needs of your gaming group.

Winds of The Ice Forrest is devided into parts with Entering the Forrest giving all of the basics and making good solid use of the adventures content and the set up. We've got the Ice Forrest Rumor table. A quick series of encounters with back story and set up. Hazards and boom the PC's are right in the middle of the action.
Part Two The Ice Forrest is the heart and soul of the adventure placing the PC's right into harms way and bring in some of the heavy gun monsters of the module. Here's where men and barbarians get separated. Nicely thought out and well written the authors do a fine job bring in the action with some rough and tumble encounters. Don't let the artwork fool you into comfort here. The Labyrinth Lord monsters are analogous to their AD&D counterparts. They can easily be substituted for use with a 1st edition AD&D style take on this module. Or for use with the LL's Advanced Companion.
Maps here are nice, simply designed, and straight to the point of use. The treasures seem well balanced here with an OD&D style of flavor in the offering. There are multiplicity of adventure locations woven into the fabric of the module and adventure.
Part III Escape From The Forrest  - Here's that one final push of nastiness and its very dangerous. Have a care right here.
The Appendix are interesting with a nice little sample party thrown in.
New spells which have a definitive sword and sorcery flavor. 
Plenty of Winter themed monsters to draw from for LL 
New Magic items with a wintry sword and sorcery taste to them. 
Another take on the Barbarian class for LL as well pretty sweetly balanced. 
Monster list for even more random encounter action. 

I really like the cover art as well. So yeah I do think this is a module well worth picking up. Just one little note there's an NPC who when defeated will be a 'treasure load' character for the PC's. DM's you'll know em when you see 'em. 
Just decrease the amount of loot and your ready to roll!
Adapting Winds of the Ice Forrest For
Astonishing Swordsmen and Sorcerers of Hyperborea.

Believe it or not while reading through Winds Of The Ice Forrest I kept thinking about where I would place this adventure within Astonishing Swordsmen and Sorcerers of Hyperborea. The module screams sword and sorcery to me. Don't let the artwork fool you, in fact I think its part of its awesome charm.
For AS&SH I'd place this module either within the bounds of Mt Yimir or within Xin. Both of these ice bound freezer boxes have the right feel.
The monsters and horrors of the adventure are easily found within the Referee's Manual for the game and substituting the magic items from the module are a snap. All in all this is a pretty damn good mating of OSR material in my opinion giving Winds of the Ice Forrest even more utility. 

Monday, December 22, 2014

Obscene Serpent Religion From Neoplastic Press For Your Old School Campaigns



Obscene Serpent Religion
Grab It Right
HERE


Sweet mother of serpents, where does one begin upon this pdf of metastatic awesomeness dripping with the 
bile of a thousand serpents echoing from a forgotten age? Hmm Serpent Religion is everything & has everything a DM could want for an OSR campaign all compacted into thirty two pages of disturbing and slightly over the top options for a DM to basically construct a Serpent Religion of Lovecraftian horror from the ground up for any old or new school game system with the emphasis being D&D style systems and retroclones. 
Here all of the options are laid bare right from the get go. 
From Way Of The Circle - This is very foundation core of the Serpent religion well thought out but with a core of over the top metal weirdness and supernatural core belief right out the gate. 
Who Is The Goddess - Whose your serpent goddess at the core. 
Tenets of the Faith - These might be rumors or could be solid core beliefs its really up to the DM Here are rites and disturbing rituals of high weirdness for your NPC's or PC's should you want a really weird campaign. Not my bag but some folks might. 
Quests of the Hexagram - Raise your status in the cult, astound your friends, and put your serpent cult social standing higher. 
Assigned Missions bring even more grim and metal assignments to your NPC foes or dark deeds of renown for your PC's within your serpent based religion. 
Sacred Sites - Adventure locations based in part on your serpent cult's religion. All right there to get your party into deeply assigned random trouble right up to their necks. 
Bestowed Powers - The gifts of the serpent goddess visited upon NPC cult members or high level PC's right in the thick of the coils of the religion itself. Again all randomly chosen. 
NPC in Cities- Where are the movers and shakers of the serpent religion and how deeply does its corruption go in your campaign? This random chart will tell you. 
Encounters In the Wild- This chart will allow PC's to stumble upon the serpent's influences in the wilderness of your world. 
Sable Nectar - A mixture of blood and essence from those half serpent monsters. Don't tell the orthodox serpent religions. 
Scarlet Nectar - This is a potion made from the blood of purer serpents and its effects randomly determined. 
New Monster - Skin vessels - A new serpent religion AD&D style monster with deep campaign usefulness. Very much at the core of serpent religions where stealth verses combat is the norm.



Using Obscene Serpent Religion From Neoplastic Press For Your Old School Campaigns 


Obscene Serpent Religion is a great niche product for creating a whole patheon of foes and foils for your PC's and do it with style and high weirdness. The tables within the thirty two pages give enough background options to make anything from a down & dirty cult of serpent worshiper to a full assassins guild style cult of serpent themed terrorists for your old school waste lands.

From adventure location tables to rites and rituals this OSR product has all of the high points for adventure creation but it does have a very warped sense of humor about it. 



Alright tongue is placed very firmly in cheek with this particular product from the almost unreadable Metal based font of the opening title. Obscene serpent religion plays half heads and tales with the 80's Satanic panic vibe mixed in with a healthy dose of Robert Howard on a Popsicle stick style high weirdness. Yet it still retains a high standard of game utility. 
The artwork and themes are not work safe and have been chosen on purpose. You've been warned. 



This product does one thing and does it very,very well. It randomly generates a Serpent religion and one of an extremely unpleasant nature. Once that's done the religion can be placed in any Lovecraftian horror, science fiction or fantasy, sword and sorcery setting of the DM's choosing. The fact is that this is very cleverly done product that uses OSR random table conventions to create new and different incarnations of a serpent based religions. Everything is right at the DM's finger tips. This product could be used to create a very dark and dangerous PC serpent religion based campaign of obscene and dark evil. I personally wouldn't take this particular avenue but there it is. This campaign tool box of nastiness could be used with many new and old school gaming systems. The core tables can concisely and dangerously be added to any number of old school games. This is a fine product with its forked tongue planted firmly in its cheek with its artwork depicting serpent/human hybrids with slongs, tattas, and scenes of serpent god and religion depravity. The artwork adds in to the 'charm' and humor of the product. 
This isn't a product for everyone at all but a solid investment for a DM with over arching need in the old school traditions of horror and depravity that needs a solid set of serpent based religions for adventure and NPC construction. The added bonus here is that this product has so many versatile and solidly done bits and pieces that I can see using this for years and years to come.