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Showing posts with label Kos. Show all posts
Showing posts with label Kos. Show all posts

Tuesday, February 3, 2015

Lands Beyond Kos (Swords of Kos Fantasy Campaign Setting) From Skirmisher Publishing For Your Old School Sword And Sorcery Campaigns

Lands Beyond Kos is the newest entry for the Swords of Kos Fantasy imprint from Skirmisher Publishing and for a fan of sword and sorcery role playing the timing couldn't be better. 
This is closer look at the big bright world beyond the Kos setting books, a sort of 'Ancient World' of mythology seen through a D&D style lens with over arching spins of adventure, fortune, and glory woven together with sword and sandal. Here adventure is always at the ready and your PC's are expected to be thrown into the deep end of legend and mythology itself. 
These are the lands of Hercules and  the heroes of old, erm not quite. See your PC's are the heroes and this book is a setting book of lands,details, all the little bits and pieces your DM is going to need to deal with what's over the horizon of the seas of the world of Kos. 
Grab It Right
HERE
This book details the lands and high areas of adventure in Kos. The book does it out in grand style and very easy to read bits and pieces with scattered adventure hooks provided through out but its a book with plenty of room for customization on the DM's part. The nice thing is the lack of system which means a DM can hang this world book right into the backdrop of their own campaign world and favorite system. 
So what's in it? Well according to the description from Drivethrurpg: 
As their adventures take them away from the shores of Kos, characters may increasingly visit other countries throughout the Mediterranean and the lands of Europe, Asia, Africa, and beyond — and, the further afield they go, the more unfamiliar the customs and people of these places will be- come. This chapter contains detailed descriptions of 16 nations that characters from Kos might visit in the course of their adventures, or which themselves might be the homelands of some characters. Most of these lands in this extended adventuring area are located in the region of the eastern Mediterranean but a few lie further to the west and three lie somewhat outside the region altogether, along the shores of the Black Sea, in Mesopotamia, and in the European Alps, respectively. Most are at least as much under the control of Humans as of demihumans like Dwarves or humanoids like Hobgoblins.
Make no mistake, this isn't our world but an alternative world of fantasy, with lots of details and back drop for the Kos DM. But this book has a ton to offer a DM who wants to add this world to their sword and sorcery game. With a bit of work this world can easily become another piece of mythological or planar setting material just waiting for your D&D characters to explore. There is place after place just waiting for adventurers to put into port and go adventuring on the deep and dangerous twisting locations of Lands Beyond Kos.
This is a setting with a twist, this world came about by the events of 'The Great Cataclysm'  which sparked off the populations of fantasy races in Kos and makes a good back drop to add into a weird fantasy world backdrop. There's plenty of monsters and mayhem just waiting for a party, there are enough details here to get a DM headed straight into the world and connect it straight into an existing world or transport their adventurers into Kos's setting.
Look the pdf is a good value at only 3.99 for the amount of detail and work that your going to take a away from the setting. This setting is sword, sorcery, and mayhem with a flare for old school adventuring and there's lots to be had.
One last thing Lands Beyond Kos comes with a well done, and highly detailed map of the locals and locations spoken about within the product. For a pdf this is a really nice add on and one that I'm planning on having done out in heavy parchment style paper at a local printer to keep track of an upcoming campaign using this material.
Using The Lands Beyond Kos 
For Your Old School Sword and Sorcery Campaign 
There are several ways to use this setting book, and for me they involve taking the backbone of the book in nations, details, and entries of the campaign setting and adding it to my favorite retroclone say Labyrinth Lord or some retroclone system. This is a readily available system free plug and play world and its a post apocalyptic fantasy world at that. 
The proto mythological world of Kos and its Grecian roots the meat of the product can be plugged into a wide variety of fantasy setting variations from the larger then life legends of the 'Great Heroes', to battling the monsters and titans of sword and sorcery, to dealing with the everyday problems of living against the backdrop of this world. Kos has one other element to it, a very dark and seething underbelly of mythology and legend. There are reasons for this darkness and Kos has it in spades relating back to the 'Great Cataclysm' and the origins of its fantastic elements.
There is a ton to work with here and at its price there is more then enough nations,powers, NPC personas, and more that enough to keep a DM and his players busy for years to come. My recommendation is to grab Lands Beyond Kos and get to designing your own adventures within this expansive setting. There is also a ton of setting material support available for Kos. I highly recommend this book and to get in on the action. 

Saturday, October 4, 2014

Review and Commentary On Swords of Kos: Hekaton From Skirmisher Publishing For Your Old School Sword and Sorcery Campaigns





Grab It Right 


This is is one of those anthologies that comes out when a company is promoting an rpg setting. I love the Sword of Kos campaign sword and sorcery setting. Its got a different flare to its material then many OSR efforts that have come out. This is the second volume of the series and its a nice solid hit to the material. 
Skirmisher does a good job setting up the backdrop to their sword and sorcery setting with this volume which is set right smack into the heart and soul of their timeline for the Kos rpg material. These stories are focused around the various Kos historic monsters and horrors that the setting uses as both background and game fodder in spades. All of this material has an ancient Mediterranean fixation and it suits what it does quite nicely.It reads some place between ancient Greek mythology and its own brand of highly epic sword and sorcery fantasy with a Skirmisher Publishing flare.
 Here's the Drivethrurpg blurb: 
"'Hekaton! Hekaton! Hekaton!'
From his quarters at the top level of the City Guard commandery that controlled the main entrance to the Hippodrome of Kos, Commander Ivan Pieger could hear the crowds chanting in the grand plaza some five stories below. Hekaton, of course, simply meant “one hundred,” and was shorthand for hekatontaetirída, or 'one-hundred-year anniversary,' but the full expression of the term did not roll off the tongue very nicely and could not easily be chanted in unison by hundreds of frenzied souls.
Pieger got up from his paper-strewn desk and strode — as much as he was able to stride on his short, somewhat bowed legs — over to the narrow casement window that looked straight out onto the plaza before the great oval-shaped Hippodrome. It was still more than a full day before the start of the Titanomalia, the annual commemoration of the great volcanic disaster that had rocked the very pillars of the world and which many people believed had been caused by a great war between the Gods and the Titans. It had, in any event, awakened the forgotten races, monsters, and magicks of a primordial age that had preceded the relatively placid era of human-dominated peace and commerce that was ongoing at the time of the cataclysm.
The Titanomalia was always a chaotic spectacle but this one promised to be unprecedented, corresponding as it did with the hundred-year anniversary of the cataclysm ..."
Inspired by the works of classic swords-and-sorcery authors like Fritz Lieber, Jack Vance, and Robert E. Howard, Swords of Kos: Hekaton is the second entry in Skirmisher Publishing LLC’s fantasy fiction series and follows Swords of Kos: Necropolis. In this anthology, the island and city of Kos and the lands around it are explored through the stories of eleven authors and original illustrations and cartography by nine artists. All are set during the Hekaton, centennial observance of the great volcanic cataclysm that reawakened magic, the elder races, and all manner of fell monsters, in a fantasy world that draws upon the myths, legends, and history of the Mediterranean, Europe, and the Middle East.
Stories in this compilation include “Bloodsuckers” by Michael O. Varhola, “Rogue’s Nightmare” by R.M. Aislin, “Chasing Shadows” by Richard T. Balsley, “The Misadventures of Bjoric” by Brendan Cass, “The Rite” by Christopher Van Deelen, “To the Dragon Apeiron” by Lissanne Lake, “Unfamiliar Ground” by Sharon Daugherty, “The Day Pateon Fnordseeker Gave Up Drinking” by Eric Lis, M.D., “Nithernons the Ale’er” by John Giddens, and “The Price of Land” by D.M. Fitzgerald. Join us in our adventures through the dark and fascinating swords-and-sorcery world of Kos!
The writing in these stories is tight, well thought out and done with its own merits. Some of the stories are well done and work well with the sword and sorcery slight of hand that does its work well. Namely making me want to run a game set within this campaign world. I didn't mind weighing through the pdf and going through the two hundred and eighty plus pages of material here. The stories are well done and nicely written, they go down easy. But I'm not crazy about the cover art on this one. I understand what its supposed to convey but it doesn't do the sword and sorcery material of this book any justice. Point of fact I actually think it takes away from what this book sets out to do. Namely market me on a new campaign setting. That really is how I feel about it.

Using Swords of Kos: Hekaton
For Your Old School Campaigns 


This book is meant to be a throw back to the 80's fantasy paper back anthologies with the illustrations, maps, and background pieces. The book might as well be another old school resource book for the campaign setting. The stories illustrate and under pin the setting very well. I think that its very well written, and the folks at Skirmisher know the material very well. That being said I don't think that DM should take any of this material within the stories as gospel. I've written, read through and made a stab at Kos as a campaign setting and its strength lays partially within the fact that it can be a very well thought out DYI old school campaign setting.
With all gaming fiction there is a problem, role players often take these anthologies as gospel and that can be a problem for a DM which makes the following my advice with this and any of the Kos material, use what you like, leave out what you don't and pull from these books as needed when planning adventures.
Skirmisher makes these books system neutral and the ideas here suit that premise very well. The heart and soul of this anthology is the writing which captures the ideas, spirit, and intent of the setting very well. Bottom line is these stories entertain and pull the reader in while dealing with the issues and events of the historical and current world of Kos. Grab this one when you can and pull the material as you need.