Grab It Right Over
HERE
Yesterday I wrote about The Catacombs of Death for the Basic D&D companion rules, a very high level and well done adventure with some in peusdo Egyptian setting. Now while looking through the Basic Fantasy rpg site I happened across a very interesting seven page adventure with another sword and sorcery over arch. The Tomb of The Mummy Priest is perfect low level adventure with some Lovecraftian overtones making it a welcome addition to a DM's table who is looking to run something well crafted, interesting, and potentially well done stepping stone for a campaign setting.
The plot is like something found right out of an old Universal or Hammer movie. This is a down and dirty D&D desert romp with all of the trimmings.
The plot goes something like this:
A desperate bandit uses the blood of innocent villagers to revive a long dead God but is now close to awakening something else instead. Now some adventurers are heading to the tomb to investigate it. Will they be surprised by something better left dead?
Darkness, death, depravity in the deserts of an adventure that can easily be placed right into the back yard of Stygia or another Conan style setting as easily as you can wave a sword at. This adventure is only seven pages but in those seven all of the major high points are hit.
This could be used as a nice adventure for an Astonishing Swordsmen and Sorcerers of Hyperborea rpg system adventure with a little modification. This adventure could be set in one of deserts of Hyperborea and used to introduce some of the PC's into deep desert locations within the game. Given the 'Old Earth' back history to that game this adventure is almost a natural fit. Most of the major monsters in this adventure are in the AS&SH rule books and referee books so its quite an easy conversion and almost straight across. The PC's could be easily sucked into a desert campaign with some dangerous overtones & add in some ghouls, cults, and other S&S elements and your well on your way to an AS&SH ancient Egyptian style campaign.
But back to the Tomb of the Mummy Priest adventure itself. The adventure is well worth your time.
The set up is easy, the motive for the adventurers to get involved is very clear, and every thing flows nice and organically from the center of the material straight on to the table to the PC's. And there are clear cut reasons for this horror to take place but there are a few twists, just enough to make things very interesting.
I don't want to spoil the crawl in this one but if you've got a hankering for some sword, sandal, and sorcery action my advice is to grab this one and get playing.
I don't want to spoil the crawl in this one but if you've got a hankering for some sword, sandal, and sorcery action my advice is to grab this one and get playing.
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