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Daylight does not leave on safe from encounters with the weird of the 'Supernaturalpyse' Below are some of the daylight hazards that mark this era of supernatural terror and horror beyond the ken of men and adventurer!
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The unholy energies of the "Supernaturalypse" surges through the veins of the Earth. Long forgotten things crawl from the funk of fossilized worlds near the dimensional borders of Earth. Monsters imortalized in myth and legend return.The NIGHTWING or (Giant Bat) is one such horror! These foul mutated monsters correspond to no known animal of Old Earth. These are the stuff of nightmare itself mutated by the supernatural energies of Hell itself.
These foul beasts often are found in the urban ruins of shopping malls, the shells of churches, and a wide variety of the husks of skyscrapers. These brutes can eat a man within moments. They are often called by necromancers and the undead to bare witness to foul ceremonies and banquets to the moon.
Because of the company that these foul things of Hell keep there is a 40% chance of them carrying some god forsaken disease of the supernatural such as Red Death, Black Plague, or other less nameable infections.
There have been reports of other larger versions of these monsters capable of carrying mansized or larger riders. These are often dismissed as legend. Many of the varieties of these monsters are active during the day!
Scavenger Angels
These stone faced scowling angels turn to stone during the daylight hours. They feed upon the misery and fear lurking in the air even during the sunlight. These beings look after the dead as a mother with her children They don't tolerate intrusions into their domains.
They are actually an unholy hybrid of alien cybernetics and magic! They stand watch only to spring to life when the sun goes down! These monsters also carry a vendetta and have very long memories. Type: Other
Hit Dice: 8
Armor Class: 2 [17]
Attacks: 2 claws (1d8), bite (2d10)
Saving Throw: 3
Special: Unknown(weird alien cybernetics)
Move: 12
Alignment: Chaos
Challenge Level/XP: 14 / 2600
Bronze Death Griffon
Type : Other Hit Dice: 9
Armor Class: 2 [17]
Attacks: 2 claws (1d6), bite (2d10)
Saving Throw: 14
Special: Immune to psychic abilities or mind magic
Move: 12
Alignment: Chaos
Challenge Level/XP: 13 / 2600Summoned from beyond the pale these demonic bronze monsters watch over tombs, cemeteries and entire necropolises. They are single minded in their devotion, and utterly deadly when roused. They hate the living with a vengeance and while away eternity thinking of cunning plans to kill trespassers and adventurers.
They are active both day and night. They will spring to life at a moment's notice and
tear any fools apart who happen to disturb them.
These beasts do not fly but move quickly and have a bronze like skin that protects them from most attacks and the elements. These alien demon like monster's minds do not reside upon the same plane as their bodies. Though they have the appearance of griffons they are demonic guardians and alien psychopaths of the highest order.
1d10 Cemeteries of The Dead Part Two Daylight Random Encounter Tables
These foul beasts often are found in the urban ruins of shopping malls, the shells of churches, and a wide variety of the husks of skyscrapers. These brutes can eat a man within moments. They are often called by necromancers and the undead to bare witness to foul ceremonies and banquets to the moon.
Because of the company that these foul things of Hell keep there is a 40% chance of them carrying some god forsaken disease of the supernatural such as Red Death, Black Plague, or other less nameable infections.
There have been reports of other larger versions of these monsters capable of carrying mansized or larger riders. These are often dismissed as legend. Many of the varieties of these monsters are active during the day!
Scavenger Angels
These stone faced scowling angels turn to stone during the daylight hours. They feed upon the misery and fear lurking in the air even during the sunlight. These beings look after the dead as a mother with her children They don't tolerate intrusions into their domains.
They are actually an unholy hybrid of alien cybernetics and magic! They stand watch only to spring to life when the sun goes down! These monsters also carry a vendetta and have very long memories. Type: Other
Hit Dice: 8
Armor Class: 2 [17]
Attacks: 2 claws (1d8), bite (2d10)
Saving Throw: 3
Special: Unknown(weird alien cybernetics)
Move: 12
Alignment: Chaos
Challenge Level/XP: 14 / 2600
Bronze Death Griffon
Type : Other Hit Dice: 9
Armor Class: 2 [17]
Attacks: 2 claws (1d6), bite (2d10)
Saving Throw: 14
Special: Immune to psychic abilities or mind magic
Move: 12
Alignment: Chaos
Challenge Level/XP: 13 / 2600Summoned from beyond the pale these demonic bronze monsters watch over tombs, cemeteries and entire necropolises. They are single minded in their devotion, and utterly deadly when roused. They hate the living with a vengeance and while away eternity thinking of cunning plans to kill trespassers and adventurers.
They are active both day and night. They will spring to life at a moment's notice and
tear any fools apart who happen to disturb them.
These beasts do not fly but move quickly and have a bronze like skin that protects them from most attacks and the elements. These alien demon like monster's minds do not reside upon the same plane as their bodies. Though they have the appearance of griffons they are demonic guardians and alien psychopaths of the highest order.
1d10 Cemeteries of The Dead Part Two Daylight Random Encounter Tables
- 1d10 Cultists tending the grounds and making a pilgrimage to a sacred tomb. They will attack as 2nd level fighters and are led by a 2nd level black magician.
- 1d6 Grave yard lurkers tending the grounds and doing general maintence. 3 hit dice each, Armor 8, Damage 1d4 armed with a variety of shovels, pick axes, and garden tools
- 1d8 wild hell dogs 4 hit points, 1d6 bite, armor 8. Looking for a fast meal.
- A very nervous necromancer on the run from a local cult, will pay 4 pieces of gold and offer a favor if you accompany him to a tomb. Has 1d4 funeral relics
- 1d4 Crypt trolls taking a stroll for a quick meal of some adventurers or lurkers. Stats a standard trolls but add mummy rot.
- Weeping Guardian This statue is actually a hell spawned horror that sucks life essence. The alien horror has 3 hit points, AC of 7, and does 1d4 points of damage as it feeds on Constitution.
- A priest of the old faith looking to make a name for himself or get himself killed. Wishes to put a stake into his sister who was turned into a vampire.
- A pair of kids looking to mess around the graves. Actually two psycho children killers, each of these pint sized knife wielding weirdos isn't even human. 2 hit points each AC of 8, 1d6 in enchanted kitchen cutlery.
- An undead guardian worm winds its way around an ancient tomb of some dead occultist. The worm appears as a statue. This 10 hit point Horror does 1d8 damage in a powerful bite and has an AC of 6. The thing carries the "Red Death" upon its fangs.
- A necromancer has summoned 1d10 zombies and is preparing to cause havoc to the locals. He might kill you and add you to his horde or pay you to help keep them rounded up!