- Shuffling in the Shadows, Words from the top by Tad Kelson
- A Creativity Contest, To put some words to a great picture by Jim Kazanjian A Contest!!!
- Forty-Four Days Ago, A tale from the Badlands by Captain Obvious
- Extreme Sports Splinterlands, Radical Proto-Dimensions by Mitchell K. Schwartz for Dark Conspiracy, 2nd Edition
- Too Much Coffee, A real-life story by Mike Minihan via Captain Obvious
- Alley Encounters, An Encounter Set by Norm Fenlason for Conspiracy Rules and DC3
- Izhmash International, New small arms from Russia by Lee Williams For Dark Conspiracy/CoC
- A R, A short story of the near future by Michael Lanzinger
- Elsewhere for Inspiration, Adventure Creation Advice by Tad Kelson For Call of Cthulhu
- You’re Nicked!, A British 70’s setting by Linden Dunham For Mini-Six
- Courier Ayes, New fiction by Tad Kelson
- My So-Called Life…Sort Of, Life in the Greater Depression by Norm Fenlason For Conspiracy Rules and DC3
- From Under the Floorboards, Reflections from the underside by Lee Williams Commentary
Protodimension Magazine is the free horror E zine that could the mag cranks out some of the more interesting and off beat rules, and suppliments for horror that are out there. The magazine is slick,reliable, and free. Its also part of a very active community of horror gamers who support Dark Conspiracy 2nd edition but also a number of other horror themed rpgs over the years.
Issue #15 is no except to the above. The mag takes us deep into the world of Dark Conspiracy which is an errie future very similar to the world we live in now 29 seconds in. The action gets hot and heavy with Forty-Four Days Ago, A tale from the Badlands by Captain Obvious. Its very well done and kinda engaging in its own off beat way.
We're shoved into the weird worlds of Extreme Sports Splinterlands, Radical Proto-Dimensions by Mitchell K. Schwartz for Dark Conspiracy, 2nd Edition and this is my bread and butter. The strange twilight zone other worlds of DC were a high point of the game for me and anything that expands this is welcome at my table.
Issue #15 is no except to the above. The mag takes us deep into the world of Dark Conspiracy which is an errie future very similar to the world we live in now 29 seconds in. The action gets hot and heavy with Forty-Four Days Ago, A tale from the Badlands by Captain Obvious. Its very well done and kinda engaging in its own off beat way.
We're shoved into the weird worlds of Extreme Sports Splinterlands, Radical Proto-Dimensions by Mitchell K. Schwartz for Dark Conspiracy, 2nd Edition and this is my bread and butter. The strange twilight zone other worlds of DC were a high point of the game for me and anything that expands this is welcome at my table.
Too Much Coffee, A real-life story by Mike Minihan via Captain Obvious is taken from real life and generates another direct game use story. That's something useful right there. Alley Encounters, An Encounter Set by Norm Fenlason for Conspiracy Rules and DC3
Izhmash International, New small arms from Russia by Lee Williams For Dark Conspiracy/CoC are two articles which combined can be used to generate a black market encounter that won't be forgotten by players. The expansions of weapons in games is welcome by players. Alley encounters wretches up the DM's arsenal of encounters for the game. The organization and articles are well thought out and solid.
Izhmash International, New small arms from Russia by Lee Williams For Dark Conspiracy/CoC are two articles which combined can be used to generate a black market encounter that won't be forgotten by players. The expansions of weapons in games is welcome by players. Alley encounters wretches up the DM's arsenal of encounters for the game. The organization and articles are well thought out and solid.
R, A short story of the near future by Michael Lanzinger is a very interesting little story that has some conotations into your favorite near future or cyberpunk game.
Elsewhere for Inspiration, Adventure Creation Advice by Tad Kelson For Call of Cthulhu is obviously an article by a veteran CoC DM and author. Its very useful for the CoC enthusiast.
You’re Nicked!, A British 70’s setting by Linden Dunham For Mini-Six is a very 70's mini campaign setting.
Courier Ayes, New fiction by Tad Kelson is one by an author always stretching his horizons and expanding his fiction. Very interesting stuff.
Elsewhere for Inspiration, Adventure Creation Advice by Tad Kelson For Call of Cthulhu is obviously an article by a veteran CoC DM and author. Its very useful for the CoC enthusiast.
You’re Nicked!, A British 70’s setting by Linden Dunham For Mini-Six is a very 70's mini campaign setting.
Courier Ayes, New fiction by Tad Kelson is one by an author always stretching his horizons and expanding his fiction. Very interesting stuff.
My So-Called Life…Sort Of, Life in the Greater Depression by Norm Fenlason For Conspiracy Rules and DC3 is an article which really expands on the world and setting of DC. The thing is that world isn't often talked about in rule books. It often seems like rpg companies want to get to the "cool" stuff without expanding on the "real world" of the game. This is a very useful article and a welcome one.
From Under the Floorboards, Reflections from the underside by Lee Williams Commentary is a heart felt eulogy for two of gaming innovators who are no longer with us. Very respectful and heartfelt from an author whose loss and friendship was truly felt.
All this and a slick presentation make this mag a must have! Best of all its free! Get and download this bad boy right over HERE
From Under the Floorboards, Reflections from the underside by Lee Williams Commentary is a heart felt eulogy for two of gaming innovators who are no longer with us. Very respectful and heartfelt from an author whose loss and friendship was truly felt.
All this and a slick presentation make this mag a must have! Best of all its free! Get and download this bad boy right over HERE
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