Death Frost Doom is an adventure that literally draws you into the center of its world like a black hole of wintry death. This is a place that has gone beyond the pale of mere myth and legend into a world of all its own. And the adventurers are drawn up into the module's magick and malevolence. This is a horror movie starring your PC's and the situations described are ones with an internal world all their own. You've just stumbled into the world of Death Frost Doom.
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So what the hell is it about DFD that is so intriguing? The writing, the plot, or construction of the adventure or perhaps Zak Smith's writing? Maybe the artwork? None of the above really. There's an internal mechanism of menace to the adventure that makes it part investigation, part dungeon crawl, and part monster menace all rolled into one package.
There's a nice quality of high weirdness and depravity to the events of DFD that give the DM plenty to work with. And if played correctly with a solid group of players will have them experiencing something akin to Evil Dead part two and some dark twisted European fairy tale on steroids. Adding to mix is the cover art (in color) was done by Yannick Bouchard and the black and white interior illustrations, cartography and design were done by Jez Gordon. All of those seem to add to the total feel of the adventure and it can be added straight into a pre existing LoFP campaign with little issue. Heck this could be added straight into any horror themed campaign. There are reminders and echoes of old Gothic European, Romanian, and Russian legends in DFD. This is adventure that Ravenloft wouldn't have the balls to pull off, and yet the horror elements bring some new stuff to the LoFP. There is a totally new take on the undead in this adventure that has some very cool implications for your LoFP adventures if you decide to take this option on board your campaigns. Lots of miliage of this adventure if you decide to adopt some of the ideas, mythology, and high weirdness that lurks between the pages of DFD. As a frame work to me at least this adventure has a ton of potential to take your adventures in some dark and dangerous directions!
This is an adventure that pulls heavily from the legendary roots of its own mythology and deals with its encounters as a series of events set in motion with balance and terror all in one. Something that really well done horror movies try to do. But be warned this is a horrific module that can and will wreck PC's if dumb decisions are made.
So is Death Frost Doom worth the price of admission? Yes I not only think so but I actually one of the essential LoFP books because of the way that it handles the game's material. This is a solidly dark and disturbing read,run, and rabble through the underbelly of the Lamentations universe for characters. I'd put this adventure high on the list of runs for a mid level group of LoFP adventurers. Five out of five for a reinvention of a fantastic adventure.
There's a nice quality of high weirdness and depravity to the events of DFD that give the DM plenty to work with. And if played correctly with a solid group of players will have them experiencing something akin to Evil Dead part two and some dark twisted European fairy tale on steroids. Adding to mix is the cover art (in color) was done by Yannick Bouchard and the black and white interior illustrations, cartography and design were done by Jez Gordon. All of those seem to add to the total feel of the adventure and it can be added straight into a pre existing LoFP campaign with little issue. Heck this could be added straight into any horror themed campaign. There are reminders and echoes of old Gothic European, Romanian, and Russian legends in DFD. This is adventure that Ravenloft wouldn't have the balls to pull off, and yet the horror elements bring some new stuff to the LoFP. There is a totally new take on the undead in this adventure that has some very cool implications for your LoFP adventures if you decide to take this option on board your campaigns. Lots of miliage of this adventure if you decide to adopt some of the ideas, mythology, and high weirdness that lurks between the pages of DFD. As a frame work to me at least this adventure has a ton of potential to take your adventures in some dark and dangerous directions!
This is an adventure that pulls heavily from the legendary roots of its own mythology and deals with its encounters as a series of events set in motion with balance and terror all in one. Something that really well done horror movies try to do. But be warned this is a horrific module that can and will wreck PC's if dumb decisions are made.
So is Death Frost Doom worth the price of admission? Yes I not only think so but I actually one of the essential LoFP books because of the way that it handles the game's material. This is a solidly dark and disturbing read,run, and rabble through the underbelly of the Lamentations universe for characters. I'd put this adventure high on the list of runs for a mid level group of LoFP adventurers. Five out of five for a reinvention of a fantastic adventure.
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